With the Lichdom: Battlemage patch in place, players are now experiencing a whole new Lichdom. We want to take a second to again thank everyone who has sent us feedback, expressed their concerns and upsets, and most of all given us your understanding and patience while we worked to fix the game. As reported by Eurogamer, the game is now running at a solid 30 fps on Xbox One, with some small dips still on the PlayStation 4 version (a normal occurrence). Faster loading times also enhance the overall experience of Lichdom: Battlemage, and players are reporting the same feedback as voiced in the follow-up review by Digital Foundry.
We hope you all continue to enjoy the game and thanks again for your support.
Today we would like to provide you all with an update on the Lichdom: Battlemage performance patch. We have good news. We are looking to get the patch out in early June. Next week we will be providing all of you with a firm “go-live” date for this patch. For now we can tell you that the game is steadily running at 30 fps (frames per second). As with all games, there are occasional dips, however this is a significant boost in performance and should grant all players the experience they’ve been waiting for. Additionally, both PS4 and Xbox One players may notice a decrease in loading times, though this is not the focus of the patch.
We want to thank those of you who have been following our updates and waiting patiently for this patch. Please look out for the next update next week.
We know there’s been some disappointment with the release of Lichdom: Battlemage, and we want you to know that we’re listening. Lichdom: Battlemage is a revolutionary game that deserves to look and feel as good on console as it does on PC, and we’re working hard to address the concerns players have voiced about its performance on console. Your satisfaction is paramount to us, and we want to keep you updated on how we’re working through these issues to improve Lichdom: Battlemage’s gameplay experience.
We recently rolled out our first patch for the game on Xbox One, which slightly improves framerate.
Also in progress is a second patch for both consoles that will attempt to achieve even greater improvement in the game’s performance. While we don’t yet have a release date or estimated frames-per-second rate for this patch, it is our utmost priority right now. We want players to enjoy Lichdom: Battlemage at its peak performance, and we’re committed to ensuring that happens as soon as possible.
Thank you for your continued patience and support as we work through this issue. We want to assure you that we are listening to feedback and actively seeking solutions for Lichdom: Battlemage’s performance problems. We want to deliver you the best experience, and we’re working hard to make that a reality, and will provide updates as soon as they become available.
Please contact [email protected] with additional questions or concerns, including bug reports. Please include your platform and any other relevant information, as these reports help us prioritize which problems need to be dealt with first.
Today we rolled out the first update for Lichdom: Battlemage: Achievements will now unlock normally on Xbox One.
Yesterday, users reported that Achievements were not unlocking, nor were they showing up in the Lichdom: Battlemage Game Hub on the Xbox One dashboard. These issues stemmed from an error in the Xbox Live servers, which has since been corrected.
You do not need to download anything to receive the fix.
Achievements you already earned will be unlocked retroactively, though this won’t happen immediately as you boot the game. It takes about 10 to 15 minutes of playing for your previous progress to sync.
There have been no Trophy unlock issues on PS4, so a similar update was not needed on that platform.
Many of you have expressed your frustration with the game’s frame rate. As you read this, the team is hard at work on a fix. We are not satisfied with the game’s performance, and we apologize for the wait as we prepare a patch. As soon as we know an accurate patch date, you’ll know it too.
Until then, please continue reaching out [email protected] with your detailed feedback.
-The Maximum Games Team
We are sad to announce we’re no longer releasing a physical version of Lichdom: Battlemage for Xbox One in Europe.
Xbox One owners, before you worry, YES, you will still be able to play Lichdom: Battlemage when it launches in April. The digital version is on the way, and it will launch on time with our full support. For PlayStation 4, digital and physical versions are both still coming to Europe.
We apologize for the situation. Unfortunately, due to distribution policies for the platform that are out of our control, we weren’t able to make the boxed version happen. To those of you who had pre-ordered the game, we truly appreciate your excitement.
Lichdom: Battlemage is coming to the US on April 19 and to Europe on April 22.
Manager of PR and Social Media, Maximum Games
As you already know, we at Maximum Games and our partners at Xaviant have been hard at work developing Lichdom: Battlemage for Xbox One and PS4.
We’re incredibly proud of what we’re making, but unfortunately, in order to ensure a more synchronized worldwide release, we need to delay the launch of the game by about a month — from March 22 to April 19, 2016.
We know the news may be disappointing, but we’re confident in the game, and the extra time will allow more players to have an even better experience.
Similar to our most recent game launch, Alekhine’s Gun, the time between our US launch and our launch in other territories may not line up perfectly. For questions about Lichdom: Battlemage in Europe, please contact Debbie Hives [email protected]
As always, thanks for your support! If you have any questions, hit us up on Twitter or Facebook.
Video games have taught us that mages are wise and powerful, but only when standing behind tanky warriors in heavy armor and battle-axes.
We have a problem with that.
We already showed PC players a better, stronger spellcaster with the release of Lichdom: Battlemage on Steam, but on March 22, 2016, gamers across the world on Xbox One and PS4 will be able to experience the power for themselves. Continue reading
E3 was a huge success for us here at Maximum Games! Hopefully you were able to come by and play both of our games, Lichdom: Battlemage and Alekhine’s Gun, and maybe even picked up some sweet swag! Continue reading
Big news in the world of Lichdom: we now have a fully playable game for the Xbox One and the PS4! This game is constantly looking better and better. As well as bringing this game over from the PC to Xbox One and PS4, we are also upgrading the CryENGINE in the game. Continue reading
Here at Maximum Games, we are proud to announce our partnership with Xaviant, the developers of Lichdom: Battlemage! Continue reading